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Mend worn cloth, gear or shelter

Mend a deployed site or one carried cloth-like item below 90% condition.

Reference
ModeThe Wilds
Camp work groupCraft and repair
Base work time80 turns with a usable sewing kit and cord. Otherwise 25 turns with tape.
SuppliesOne sewing kit charge and one cord length, or one tape patch.
Requirements and choicesDeployed net or snare comes first, then shelter, then hammock, then carried gear. Sewing is preferred when usable and cord is available. With no cord, usable tape can take over. A frozen fresh-water net needs an open hole before repair.
Work quoteThe menu includes your current body penalties and the selected tool condition. The quoted duration and any fire-lighting roll are saved when work starts.
Carried repair typesStarting worn clothes, sleeping bags, wool blankets, bivvy sacks, sleeping mats, tarps, nets, hammocks, coats, oilskins, canteens, bows and fishing rods.
Condition restoredDeployed traps, shelters and hammocks gain 40 condition. A carried item gains 45 with sewing or 25 with tape, capped at full. For a carried type, the most worn copy is mended.

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