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The Wilds

The Wilds starts with ten different choices from the ship’s supplies. You also begin wearing ordinary clothes. Check the kit’s gaps before starting, especially water treatment, rain cover, bedding and a way through winter ice.

Find fresh water and set up somewhere you can keep a fire burning. Collected water needs boiling, and camp work happens at the tile you open it on. Move beside a water tile to fill containers, or open Camp work on the fire to feed it.

Condition shows warmth, wetness, fatigue, body reserves, hunger and thirst. Low warmth, wet clothes, fatigue and hunger can slow work. Body reserves are separate from the Hunger bar and continue falling even when you are not yet starving.

There is no ordinary character levelling in this mode. Fishing, sneak and botany skills are disabled. A permanent health bonus from a book you read is kept when the game restores the Survival body.

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