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Fill containers with unsafe water

Fill every carried usable water container that has room.

Reference
ModeThe Wilds
Camp work groupFire and water
Base work time20 turns.
SuppliesNo supplies.
Requirements and choicesOpen Camp work on fresh deep or shallow water. Sea water is refused. Frozen fresh water needs an ice hole that remains open. The added water is unsafe, while any previously safe amount is preserved.
Work quoteThe menu includes your current body penalties and the selected tool condition. The quoted duration and any fire-lighting roll are saved when work starts.
Containers and ProtectFilling changes carried containers even when Protected. Protect stops spending a container as a supply, rather than preventing its water from being changed.

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