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Fill containers with unsafe water
Fill every carried usable water container that has room.
| Mode | The Wilds |
|---|---|
| Camp work group | Fire and water |
| Base work time | 20 turns. |
| Supplies | No supplies. |
| Requirements and choices | Open Camp work on fresh deep or shallow water. Sea water is refused. Frozen fresh water needs an ice hole that remains open. The added water is unsafe, while any previously safe amount is preserved. |
| Work quote | The menu includes your current body penalties and the selected tool condition. The quoted duration and any fire-lighting roll are saved when work starts. |
| Containers and Protect | Filling changes carried containers even when Protected. Protect stops spending a container as a supply, rather than preventing its water from being changed. |
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