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Carcass
A good counted by a Fortress colony. The recipes listed here can need a workplace, a technique or a colony feature before they can run.
| Kept as | A physical colony good |
|---|---|
| Stockpile group | Fresh meat |
| Quantity rule | Whole units only |
| Ingredient in | Butchering a carcass |
| Hunting freshness | A fresh carcass has a 2-day warm freshness budget, or 6 days in constant cold. Freshness is checked hourly. Any underground level or Frost uses the cold rate. Carried ground piles and reserved job ingredients are outside this hourly rot pass. |
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