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Privation illness
| Mode | Fortress colonies with Medical care. Older colonies can have different care and injury rules. |
|---|---|
| How it can happen | A settler can develop Privation illness after about 4 hours with hunger or thirst at 80 or higher. Getting both needs below 80 resets this build-up. |
| Full treatment supplies | 2 water and 1 meal |
| Food and water | Recovery needs hunger and thirst both below 60. It pauses when either reaches 60 or more. |
| Rest and recovery | A dry sheltered bed gives twice the recovery of resting without a bed. A dry exposed bed gives 1.25 times that recovery. Being up and about gives one quarter of the recovery from resting without a bed. Hardy recovers at five thirds of the ordinary rate, and Sickly at one third. |
| Base recovery example | A full starting recovery takes 18 hours in a dry sheltered bed or 36 hours resting without a bed, after the listed full treatment and while fed. These examples use no healing trait. The Care panel estimates the remaining time from the patient's current state. |
| Without treatment | Can recover while fed even without treatment, at one quarter of the fully treated rate. |
| Incapacity | A living settler at 25 health or less cannot work. Current colonies can carry them to a medical bed, another free bed or suitable shelter. |
| Work pace | While one or more conditions remain, health above 25 but below 50 gives 50% of the otherwise applicable work pace. At 50 health or more it gives 80%. At 25 or less the settler cannot work. More conditions do not multiply this penalty again. Other work modifiers still apply. |
| Giving care | Turn on Medical work and keep treatment supplies reachable. Supplies must be reserved and carried to the patient before treatment is finished. A bed by itself gives no supplies. |
| Rest through recovery | If this is the only condition and the settler can walk, turning off Rest through recovery can keep them out of the treatment queue. Turn it on to receive treatment. |
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