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Caring for wounded settlers

A settler at 25 health or less is incapacitated. In current colonies, carers can carry them to a bed. A marked Medical bed is preferred, with a free ordinary bed as a fallback. Older colonies can leave patients where they fell and bring care to them there.

Enable Medical labour and keep treatment supplies reachable. Wounds and burns normally use two water and one salt. Privation illness and fever use two water and one meal. A bed alone does not provide those supplies.

In colonies with the deep systems, walking wounded settlers can tend injuries, including their own. Urgent care for an incapacitated settler can take priority at night. If salt is missing and the colony uses forged equipment, a hide dressing uses two water and one hide. Otherwise, wounds, burns and crush injuries can receive a plain water dressing, which heals at half the normal rate.

Recovery needs food and water. Rest speeds it up. Current colonies discharge healed injury patients as soon as their conditions and health allow it. An occupied bed, a blocked path or a bed under water can stop another patient using that space.

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