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Tired
Sleep at a safe camp.
| Mode | The Wilds |
|---|---|
| Condition | Fatigue at least 50 and below 80. |
| Work time | Adds 30% of the base time. Penalties from different bars add together. |
| Camp success and ranged hit checks | Subtracts 10 percentage points before the action or attack applies its own limits. Guaranteed camp jobs remain guaranteed. |
| Fishing power | When this is the only Condition penalty, fishing power is 90% of its value without the penalty. |
| Sleep and drying | The work-time and chance modifiers are waived for Sleep for eight hours and Dry clothes and gear. Exposure and other needs still change. |
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