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Freezing
Get close to a lit fire, dry your clothes and improve your shelter.
| Mode | The Wilds |
|---|---|
| Condition | Warmth at 0. |
| Work time | Adds 40% of the base time. Penalties from different bars add together. |
| Camp success and ranged hit checks | Subtracts 20 percentage points before the action or attack applies its own limits. Guaranteed camp jobs remain guaranteed. |
| Fishing power | When this is the only Condition penalty, fishing power is 80% of its value without the penalty. |
| Health and needs | At empty Warmth, cold damage accumulates at 1 health per 90 world turns. A whole point is applied when it has accumulated. Fractions carry forward. The Numb hands work penalty still applies. |
| Sleep and drying | The work-time and chance modifiers are waived for Sleep for eight hours and Dry clothes and gear. Exposure and other needs still change. |
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