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Freezing

Get close to a lit fire, dry your clothes and improve your shelter.

Reference
ModeThe Wilds
ConditionWarmth at 0.
Work timeAdds 40% of the base time. Penalties from different bars add together.
Camp success and ranged hit checksSubtracts 20 percentage points before the action or attack applies its own limits. Guaranteed camp jobs remain guaranteed.
Fishing powerWhen this is the only Condition penalty, fishing power is 80% of its value without the penalty.
Health and needsAt empty Warmth, cold damage accumulates at 1 health per 90 world turns. A whole point is applied when it has accumulated. Fractions carry forward. The Numb hands work penalty still applies.
Sleep and dryingThe work-time and chance modifiers are waived for Sleep for eight hours and Dry clothes and gear. Exposure and other needs still change.

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