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Dehydrated

Drink safe water. Fill at fresh water and boil unsafe water at a lit fire.

Reference
ModeThe Wilds
ConditionThirst at 0.
Work timeNo separate time penalty from this state.
Camp success and ranged hit checksNo separate chance penalty from this state.
Fishing powerNo additional fishing-power penalty from this state.
Health and needsYou lose 1 health on each 150-world-turn needs check. This state adds no separate work-time or hit penalty in the Condition modifier.
Sleep and dryingThe work-time and chance modifiers are waived for Sleep for eight hours and Dry clothes and gear. Exposure and other needs still change.

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