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Dehydrated
Drink safe water. Fill at fresh water and boil unsafe water at a lit fire.
| Mode | The Wilds |
|---|---|
| Condition | Thirst at 0. |
| Work time | No separate time penalty from this state. |
| Camp success and ranged hit checks | No separate chance penalty from this state. |
| Fishing power | No additional fishing-power penalty from this state. |
| Health and needs | You lose 1 health on each 150-world-turn needs check. This state adds no separate work-time or hit penalty in the Condition modifier. |
| Sleep and drying | The work-time and chance modifiers are waived for Sleep for eight hours and Dry clothes and gear. Exposure and other needs still change. |
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