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Murky
Murky Adventure water has a higher base Sickness chance than Unclean water.
| Mode | Adventure. The Wilds has separate safe-water rules. |
|---|---|
| Where it occurs | Wetland fresh water, shallow water on rocky or mineral ground, and ordinary dungeon water are Murky before purification. |
| Base Sickness chance per drink action | 40% before status resistance |
| Sickness duration | 10 turns when it is applied. Status resistance can prevent the application. |
| Drinking directly | Restores up to 15 thirst, stopping at your maximum |
| Drinking from a container | Uses only enough water to fill your Thirst bar, or all the remaining water if there is less. The quality roll happens once per drink action. |
| Vampires | Cannot drink water from sources or containers |
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