RoguefortTHE WIKI
Wiki preview

Murky

Murky Adventure water has a higher base Sickness chance than Unclean water.

Reference
ModeAdventure. The Wilds has separate safe-water rules.
Where it occursWetland fresh water, shallow water on rocky or mineral ground, and ordinary dungeon water are Murky before purification.
Base Sickness chance per drink action40% before status resistance
Sickness duration10 turns when it is applied. Status resistance can prevent the application.
Drinking directlyRestores up to 15 thirst, stopping at your maximum
Drinking from a containerUses only enough water to fill your Thirst bar, or all the remaining water if there is less. The quality roll happens once per drink action.
VampiresCannot drink water from sources or containers

Help improve this page

Found a mistake or something missing? Send it to Tim for review.