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Food, water and rest in Adventure

Keep food and water with you. Hunger and thirst fall as turns pass. Resurrection sickness speeds that up. Sleeping slows the drain once you no longer need that turn’s sleep healing.

For a mortal, an empty hunger or thirst meter stops natural healing, including rest and passive recovery. Vampires need blood instead. Food and water restore a mortal’s needs. Healing spells, healing items and magical regeneration can still help a hungry or thirsty mortal.

Well Fed stops hunger from falling while the effect lasts. It does not stop thirst. Water needs increase in the deeper Sun Wastes, so a long desert trip needs more water than an ordinary walk.

You can turn hunger and thirst off under Settings, Gameplay. This holds both meters full. It does not turn off a vampire’s blood need.

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