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Acquaintance
A personal warmth stage for a townsperson you have met. The relationship header reads: An acquaintance of yours.
| What this measures | Personal warmth towards a named NPC. It is separate from faction standing, a town’s opinion, worker relationships and Fortress settlers’ ties. |
|---|---|
| Affinity band | 5 up to, but not including, 25. Affinity stays between -100 and 100. |
| Relationship header | An acquaintance of yours. The ordinary label appears after meeting the person. Your spouse and children use family wording instead. |
| Base conversational openness | This meets the base Open threshold of 5. The base Candid threshold is 25. Specific topics still depend on the person and their history. |
| Growing closer | The first credited Talk topic gives 1 warmth, and a warm reply has its own separate 1 warmth allowance. Each allowance can pay once per NPC in 2,000 turns. Spend a moment together gives 4 warmth with its own 15 turn cooldown. |
| Food gifts | Share some food gives 6 warmth. Bring food for the little ones gives 10 when the recipient is a lone parent, otherwise 6. These rows spend one eligible unprotected plain-food item from the pack when offered. Retain alone does not protect a gift. |
| Friendship and family | This label does not begin courtship or marriage. Courtship has a separate 40 affinity threshold and eligibility rules. A proposal needs 70 and an existing courtship with that person. |
| Which menus offer the levers | The detailed Talk, moment and food rows need a current townsperson record in full-game Adventure. Older town layouts can have fewer social options. The spouse uses separate household controls. |
| Co-op record | Personal friendship is currently local to each computer. A host and joiner can read different warmth for the same person. It is saved with that computer’s game record. |
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