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Friendship and family

You can introduce townsfolk to one another and help settle rivalries. Introductions can create a friendship or strengthen one. Mediation improves the relationship, and a rivalry becomes a friendship once the hostility is worked through.

Courtship appears when an eligible person knows and likes you well enough. You need 40 affinity to begin courting and 70 to propose to that person. A personal grudge or distrust can block these choices, and serious hostility can end a courtship.

Once you are married, choose Bring home food to stock the larder, Spend time together to visit, or Family to open the household panel. Food and visits help the family. Long absences cool your bonds, and an empty larder lowers wellbeing.

You can enlarge the family home with wood, stone and gold. Each improvement raises the home level and the wellbeing it can support. The Family panel checks the cost before spending your supplies.

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