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The Crossing

The Crossing starts a new adventure on a generated continent. Choose a seed and world settings, then look over the map and history before you begin. The seed and settings together determine the shore.

You can change the land, climate, guild presence, settlement density and written history. Your Guild sets your starting faction reputation. Landing chooses the kind of starting village. Check the preview after changing these, as the land may not support every guild you ask for.

The Crossing is one way. Your character cannot return to Cantal. A market stone still takes you to the Old Mouth when online features are available, but it is not a route back to Cantal.

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