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Travellers and delivery routes

An expedition needs one to four settlers who can travel, reachable supplies and a way to the colony boundary. Travellers need Hauling enabled. Clear their defence orders, finish medical recovery and resolve personal equipment jobs before departure.

The journey quote sets minimum meals and water from the route and purpose. A founding or transfer trip counts the outward journey. A normal expedition needs supplies for the return as well. The quote also checks what the travellers can carry and how many people stay home.

A delivery route can repeat trips between colonies. Couriers work at home while waiting for the next packing day or missing supplies. If a bridge crossing needs your decision, the route waits. Stopping a route cancels preparation or recalls travellers who have already left.

Deliveries can be delayed by danger at the destination or by the couriers’ need for care. A route whose caravan was lost or cancelled does not keep sending another party automatically. Read its current reason before assigning the same people elsewhere.

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