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Lockpicks
| Rarity | Common |
|---|---|
| Breaking | A binding push can break an ordinary pick at its 100-point limit. The display rounds torque, so a full bar can appear before the pick breaks. Feel alone does not break it. |
| Keeping progress | With another ordinary pick available, set pins remain set and the attempt continues from 40 torque after a break. |
| Spending picks | One pick is spent only when it breaks. Successful opening, cancellation and time running out do not consume one. |
| Settlement shops | General stores offer five at a base price of 12 gold each, subject to purchases and price modifiers. Shadowmongers offer five at 12 gold at tier 1, six at 10 gold at tier 2 and eight at 9 gold at tier 3. The listed prices are per individual pick, not for the whole stock. |
Base effect
Used when picking a lock.
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