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Crystal Hound
It paces a deep gallery on a pattern only it understands. Long-lived.
| Encounter | Dungeon or boss encounter |
|---|---|
| Rocky Dungeon base | 12 health, 4 melee attack damage, 2 armour. |
| Rocky Dungeon awareness | 5 tile base detection range and 10 tile pursuit range. Tracks scent through walls and darkness. Standing in water breaks direct contact. |
| Rocky Dungeon movement | Can move diagonally and tries to approach from your side. |
| Rocky Dungeon first encounter | Starts asleep. Disturbing or attacking it can wake it. |
| Rocky Dungeon spell damage taken | Rot: 75% of ordinary damage. Force: 150% of ordinary damage. Control: 50% of ordinary damage. |
| Rocky Dungeon status immunity | Curdled, Fermented |
| Rocky Dungeon bloodless | Lifesteal cannot heal you from this creature. |
| Mineral Dungeon base | 12 health, 4 melee attack damage, 2 armour. |
| Mineral Dungeon awareness | 5 tile base detection range and 10 tile pursuit range. Tracks scent through walls and darkness. Standing in water breaks direct contact. |
| Mineral Dungeon movement | Can move diagonally and tries to approach from your side. |
| Mineral Dungeon first encounter | Starts asleep. Disturbing or attacking it can wake it. |
| Mineral Dungeon spell damage taken | Rot: 75% of ordinary damage. Force: 150% of ordinary damage. Control: 50% of ordinary damage. |
| Mineral Dungeon status immunity | Curdled, Fermented |
| Mineral Dungeon bloodless | Lifesteal cannot heal you from this creature. |
| Sealed Halls Dungeon base | 12 health, 4 melee attack damage, 2 armour. |
| Sealed Halls Dungeon awareness | 5 tile base detection range and 10 tile pursuit range. Tracks scent through walls and darkness. Standing in water breaks direct contact. |
| Sealed Halls Dungeon movement | Can move diagonally and tries to approach from your side. |
| Sealed Halls Dungeon first encounter | Starts asleep. Disturbing or attacking it can wake it. |
| Sealed Halls Dungeon spell damage taken | Rot: 75% of ordinary damage. Force: 150% of ordinary damage. Control: 50% of ordinary damage. |
| Sealed Halls Dungeon status immunity | Curdled, Fermented |
| Sealed Halls Dungeon bloodless | Lifesteal cannot heal you from this creature. |
| Rocky Dungeon item drop 1 | 1 Crystal Shard. 40% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground. |
| Rocky Dungeon item drop 2 | 1 Bone. 30% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground. |
| Mineral Dungeon item drop 1 | 1 Crystal Shard. 40% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground. |
| Mineral Dungeon item drop 2 | 1 Bone. 30% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground. |
| Sealed Halls Dungeon item drop 1 | 1 Crystal Shard. 40% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground. |
| Sealed Halls Dungeon item drop 2 | 1 Bone. 30% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground. |
Further reference details with spoilers
| Undermaw Dungeon base | 12 health, 4 melee attack damage, 2 armour. |
|---|---|
| Undermaw Dungeon awareness | 5 tile base detection range and 10 tile pursuit range. Tracks scent through walls and darkness. Standing in water breaks direct contact. |
| Undermaw Dungeon movement | Can move diagonally and tries to approach from your side. |
| Undermaw Dungeon first encounter | Starts asleep. Disturbing or attacking it can wake it. |
| Undermaw Dungeon spell damage taken | Rot: 75% of ordinary damage. Force: 150% of ordinary damage. Control: 50% of ordinary damage. |
| Undermaw Dungeon status immunity | Curdled, Fermented |
| Undermaw Dungeon bloodless | Lifesteal cannot heal you from this creature. |
| Undermaw Dungeon item drop 1 | 1 Crystal Shard. 40% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground. |
| Undermaw Dungeon item drop 2 | 1 Bone. 30% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground. |
| Mythic encounter | Mythic overworld sighting |
| Mythic starting attributes | 110 health, 12 ordinary melee damage stat and speed 1. Distance and danger tier do not increase these base values. A local safe-zone effect can reduce a hostile creature's health and damage. |
| Mythic sighting conditions | In Mountain, Snow Peak, by day or night, within its world-specific home territory. The ordinary mythic sighting route is absent from The Wilds and the demo. |
| Mythic base sighting roll | 1.3% when its own eligible spawn roll is reached. Earlier eligible mythics are checked first, so this is not a chance per turn. A new sighting attempt of this kind is blocked while one is still present and for 2000 turns after its last spawn. |
| Mythic unprovoked behaviour | Usually holds its ground, with a 15% chance to try a wandering step on each action. It does not use a disappearance timer. Provoking it sends it into ordinary combat behaviour. |
| Mythic death drop: Crystal Dust | 1 Crystal Dust. Base chance: 100% before Item Find. Each listed drop rolls separately. |
| Mythic additional death roll: Crystal Dust | 1 Crystal Dust. Base chance: 50% before Item Find. Each listed drop rolls separately. |
| Mythic legend deed | Defeating this dangerous mythic can record a Slay Beast deed once for its named kind. |
| Mythic spell damage taken | Rot: 75% of ordinary damage. Force: 150% of ordinary damage. Control: 50% of ordinary damage. |
| Mythic status immunity | Curdled, Fermented |
| Mythic bloodless | Lifesteal cannot heal you from this creature. |
Reading these numbers
These are base creature values. Area difficulty and dungeon floor can increase health and attack damage. Armour, spell resistance, statuses and your own defences can change the damage of a hit. Different encounters can use different versions of the same creature.
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