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Crystal Hound

It paces a deep gallery on a pattern only it understands. Long-lived.

Reference
EncounterDungeon or boss encounter
Rocky Dungeon base12 health, 4 melee attack damage, 2 armour.
Rocky Dungeon awareness5 tile base detection range and 10 tile pursuit range. Tracks scent through walls and darkness. Standing in water breaks direct contact.
Rocky Dungeon movementCan move diagonally and tries to approach from your side.
Rocky Dungeon first encounterStarts asleep. Disturbing or attacking it can wake it.
Rocky Dungeon spell damage takenRot: 75% of ordinary damage. Force: 150% of ordinary damage. Control: 50% of ordinary damage.
Rocky Dungeon status immunityCurdled, Fermented
Rocky Dungeon bloodlessLifesteal cannot heal you from this creature.
Mineral Dungeon base12 health, 4 melee attack damage, 2 armour.
Mineral Dungeon awareness5 tile base detection range and 10 tile pursuit range. Tracks scent through walls and darkness. Standing in water breaks direct contact.
Mineral Dungeon movementCan move diagonally and tries to approach from your side.
Mineral Dungeon first encounterStarts asleep. Disturbing or attacking it can wake it.
Mineral Dungeon spell damage takenRot: 75% of ordinary damage. Force: 150% of ordinary damage. Control: 50% of ordinary damage.
Mineral Dungeon status immunityCurdled, Fermented
Mineral Dungeon bloodlessLifesteal cannot heal you from this creature.
Sealed Halls Dungeon base12 health, 4 melee attack damage, 2 armour.
Sealed Halls Dungeon awareness5 tile base detection range and 10 tile pursuit range. Tracks scent through walls and darkness. Standing in water breaks direct contact.
Sealed Halls Dungeon movementCan move diagonally and tries to approach from your side.
Sealed Halls Dungeon first encounterStarts asleep. Disturbing or attacking it can wake it.
Sealed Halls Dungeon spell damage takenRot: 75% of ordinary damage. Force: 150% of ordinary damage. Control: 50% of ordinary damage.
Sealed Halls Dungeon status immunityCurdled, Fermented
Sealed Halls Dungeon bloodlessLifesteal cannot heal you from this creature.
Rocky Dungeon item drop 11 Crystal Shard. 40% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground.
Rocky Dungeon item drop 21 Bone. 30% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground.
Mineral Dungeon item drop 11 Crystal Shard. 40% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground.
Mineral Dungeon item drop 21 Bone. 30% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground.
Sealed Halls Dungeon item drop 11 Crystal Shard. 40% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground.
Sealed Halls Dungeon item drop 21 Bone. 30% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground.
Further reference details with spoilers
Further reference details
Undermaw Dungeon base12 health, 4 melee attack damage, 2 armour.
Undermaw Dungeon awareness5 tile base detection range and 10 tile pursuit range. Tracks scent through walls and darkness. Standing in water breaks direct contact.
Undermaw Dungeon movementCan move diagonally and tries to approach from your side.
Undermaw Dungeon first encounterStarts asleep. Disturbing or attacking it can wake it.
Undermaw Dungeon spell damage takenRot: 75% of ordinary damage. Force: 150% of ordinary damage. Control: 50% of ordinary damage.
Undermaw Dungeon status immunityCurdled, Fermented
Undermaw Dungeon bloodlessLifesteal cannot heal you from this creature.
Undermaw Dungeon item drop 11 Crystal Shard. 40% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground.
Undermaw Dungeon item drop 21 Bone. 30% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground.
Mythic encounterMythic overworld sighting
Mythic starting attributes110 health, 12 ordinary melee damage stat and speed 1. Distance and danger tier do not increase these base values. A local safe-zone effect can reduce a hostile creature's health and damage.
Mythic sighting conditionsIn Mountain, Snow Peak, by day or night, within its world-specific home territory. The ordinary mythic sighting route is absent from The Wilds and the demo.
Mythic base sighting roll1.3% when its own eligible spawn roll is reached. Earlier eligible mythics are checked first, so this is not a chance per turn. A new sighting attempt of this kind is blocked while one is still present and for 2000 turns after its last spawn.
Mythic unprovoked behaviourUsually holds its ground, with a 15% chance to try a wandering step on each action. It does not use a disappearance timer. Provoking it sends it into ordinary combat behaviour.
Mythic death drop: Crystal Dust1 Crystal Dust. Base chance: 100% before Item Find. Each listed drop rolls separately.
Mythic additional death roll: Crystal Dust1 Crystal Dust. Base chance: 50% before Item Find. Each listed drop rolls separately.
Mythic legend deedDefeating this dangerous mythic can record a Slay Beast deed once for its named kind.
Mythic spell damage takenRot: 75% of ordinary damage. Force: 150% of ordinary damage. Control: 50% of ordinary damage.
Mythic status immunityCurdled, Fermented
Mythic bloodlessLifesteal cannot heal you from this creature.

Reading these numbers

These are base creature values. Area difficulty and dungeon floor can increase health and attack damage. Armour, spell resistance, statuses and your own defences can change the damage of a hit. Different encounters can use different versions of the same creature.

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