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Woodcutter
An Adventure gathering worker who fells trees and carries the wood to storage.
| Mode | Adventure. These hires are not available in The Wilds. |
|---|---|
| Learning the role | Known from the start in Adventure. |
| First hire base cost | 10 Wood, 19 Gold |
| Further hires | Each existing worker of this same role adds 25% of its Wood, Stone, Gold and Crystal cost before this worker-count increase. Each total rounds up. Extra named ingredients keep their listed quantities. |
| Worker capacity | Uses one worker place. Base capacity is 2, plus 3 for each Farm and any Hearth & Hands bonus. Golems use capacity too. |
| Base health | 8 before personality, backstory and the hire-time Forge bonus |
| Work target | Trees |
| Completed harvest | 2 species wood when the tree variant is known, otherwise Wood Planks at normal output, when the target is finally broken. This is not the yield of every swing. |
| Finding work | Searches reachable resources within 50 horizontal and vertical steps of its cottage, or the homestead base if unhoused. Empty searches widen the range by 25 steps at a time, up to 125. Nearby work can shrink it again. |
| Upkeep | Base wage is 1 gold every 5 turns, before Counting House reductions. Meals, rest and morale also affect work. Unpaid workers stop. |
| Appearance | The picture shows the Build menu example. Individual workers can have different names, skin and equipment colours. |
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