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Quarrier Golem
An Adventure marble construct who breaks rocks without wages or meals, but pauses every fourth harvest swing.
| Mode | Adventure. These hires are not available in The Wilds. |
|---|---|
| Learning the role | Learn the Marble Golem blueprint to reveal this choice in the Build menu. |
| First hire base cost | 20 Stone, 30 Gold, 2 Crystal, 1 Arcane Rennet, 3 Marble Block |
| Further hires | Each existing worker of this same role adds 25% of its Wood, Stone, Gold and Crystal cost before this worker-count increase. Each total rounds up. Extra named ingredients keep their listed quantities. |
| Worker capacity | Uses one worker place. Base capacity is 2, plus 3 for each Farm and any Hearth & Hands bonus. Golems use capacity too. |
| Base health | 18 before personality, backstory and the hire-time Forge bonus |
| Work target | Rocks |
| Completed harvest | 2 Stone Chunks at normal output, when the target is finally broken. This is not the yield of every swing. |
| Finding work | Searches reachable resources within 50 horizontal and vertical steps of its cottage, or the homestead base if unhoused. Empty searches widen the range by 25 steps at a time, up to 125. Nearby work can shrink it again. |
| Upkeep | No wages, meals, cottage, fatigue or mood needs. Goes dormant during its scheduled rest hours and skips every fourth harvest swing. |
| Appearance | The picture shows the Build menu example. Individual workers can have different names, skin and equipment colours. |
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