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Rest on ordinary ground
Rest without any of the other four rest spots applying.
| Mode | Ordinary Adventure. The Wilds uses its Camp work sleep rules. |
|---|---|
| Where it counts | Rest without any of the other four rest spots applying. |
| Recovery cadence | One recovery tick on each multiple of 5 in your rest count. While you keep resting, that is every 5 rest turns. |
| Manna | This spot gives no Manna. |
| Health | A paying rest tick restores 2% of your effective maximum health, rounded down with a minimum of 1, plus any flat rest bonus. It stops at the maximum. |
| When spots overlap | This is the fallback when there is no qualifying sanctuary, bed, tent, campfire, hearth or chair. |
| Needs and threats | An empty Hunger or Thirst meter stops mortal rest recovery. A vampire needs blood instead. A downed body cannot use rest recovery. A visible threat that can wake you stops a paying tick. |
| Rest & Recover | Continues until health is full. Empty Manna does not keep ordinary-ground rest running. |
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