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Rest on ordinary ground

Rest without any of the other four rest spots applying.

Reference
ModeOrdinary Adventure. The Wilds uses its Camp work sleep rules.
Where it countsRest without any of the other four rest spots applying.
Recovery cadenceOne recovery tick on each multiple of 5 in your rest count. While you keep resting, that is every 5 rest turns.
MannaThis spot gives no Manna.
HealthA paying rest tick restores 2% of your effective maximum health, rounded down with a minimum of 1, plus any flat rest bonus. It stops at the maximum.
When spots overlapThis is the fallback when there is no qualifying sanctuary, bed, tent, campfire, hearth or chair.
Needs and threatsAn empty Hunger or Thirst meter stops mortal rest recovery. A vampire needs blood instead. A downed body cannot use rest recovery. A visible threat that can wake you stops a paying tick.
Rest & RecoverContinues until health is full. Empty Manna does not keep ordinary-ground rest running.

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