RoguefortTHE WIKI
Wiki preview

Rest by a campfire or hearth

Stand on any of the eight tiles beside a campfire or hearth. Diagonal neighbours count.

Reference
ModeOrdinary Adventure. The Wilds uses its Camp work sleep rules.
Where it countsStand on any of the eight tiles beside a campfire or hearth. Diagonal neighbours count.
Recovery cadenceOne recovery tick on each multiple of 3 in your rest count. While you keep resting, that is every 3 rest turns.
MannaA paying rest tick restores one quarter of your Manna cap, rounded up, with a minimum of 2 and a limit of the amount missing.
HealthA paying rest tick restores 2% of your effective maximum health, rounded down with a minimum of 1, plus any flat rest bonus. It stops at the maximum.
When spots overlapSanctuary ground and a nearby bed or tent take priority. A stove or brazier does not count as this rest spot.
Needs and threatsAn empty Hunger or Thirst meter stops mortal rest recovery. A vampire needs blood instead. A downed body cannot use rest recovery. A visible threat that can wake you stops a paying tick.
Rest & RecoverContinues until both health and Manna are full, unless an interruption or low need wakes you first.

Help improve this page

Found a mistake or something missing? Send it to Tim for review.