Wiki preview
Rest by a bed or tent
Stand on a bed or tent, or on any of its eight neighbouring tiles.
| Mode | Ordinary Adventure. The Wilds uses its Camp work sleep rules. |
|---|---|
| Where it counts | Stand on a bed or tent, or on any of its eight neighbouring tiles. |
| Recovery cadence | One recovery tick on each multiple of 2 in your rest count. While you keep resting, that is every 2 rest turns. |
| Manna | A paying rest tick restores one quarter of your Manna cap, rounded up, with a minimum of 2 and a limit of the amount missing. |
| Health | A paying rest tick restores 2% of your effective maximum health, rounded down with a minimum of 1, plus any flat rest bonus. It stops at the maximum. |
| When spots overlap | Sanctuary ground takes priority. Otherwise this takes priority over a nearby fire or chair. |
| Needs and threats | An empty Hunger or Thirst meter stops mortal rest recovery. A vampire needs blood instead. A downed body cannot use rest recovery. A visible threat that can wake you stops a paying tick. |
| Rest & Recover | Continues until both health and Manna are full, unless an interruption or low need wakes you first. |
Help improve this page
Found a mistake or something missing? Send it to Tim for review.
