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Grudge crew relationship
A bitter tie that gets worse when the pair spend time next to one another.
| Mode | Adventure workers. These are ties between crewmates. |
|---|---|
| When this label applies | A relationship score of -60 or less. |
| Score limits | The relationship score stays between -100 and 100 and can include fractions. The biography rounds the number it displays, while the actual label and effects use the unrounded score. |
| Starting ties | Backgrounds, shared history, faction and traits shape new ties. A small amount of variation is added for each pair. |
| Time together | Each eligible adjacent check lowers the score by 0.4. Working, the campfire bonus and Hermit do not override this loss. |
| Crew morale | This score does not give the positive-tie crew morale bonus. |
| Leaving with a friend | This score is below the 50 needed to leave in solidarity with a quitting crewmate. |
| When the other worker dies | The death gives an argument memory with base intensity 5 and moves the recorded score 3 points towards neutral. Other memories can still govern their mood. |
| Remembered history | Each tie keeps up to 6 history marks and 8 recent relationship events. Adding more can remove the oldest. Losing a required history mark can change the label even when the score stays the same. |
| Finding the ties | Choose View biography for a worker. Closest lists up to 5 living ties at scores of 35 or more. Wary of lists up to 3 at -25 or less. Departed lists up to 3 ties to workers outside the current roster. Other ties can exist without appearing in those groups. |
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