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Acquaintance crew relationship

A crewmate without a close friendship or bitter rivalry.

Reference
ModeAdventure workers. These are ties between crewmates.
When this label appliesA relationship score above -25 but below 15. It also covers scores from 15 up to, but below, 35 when there is no retained history of fighting together.
Score limitsThe relationship score stays between -100 and 100 and can include fractions. The biography rounds the number it displays, while the actual label and effects use the unrounded score.
Starting tiesBackgrounds, shared history, faction and traits shape new ties. A small amount of variation is added for each pair.
Time togetherEligible shared time can change the score. Working beside one another and being idle on a campfire or hearth give extra growth. Nearby assigned cottages also give repeated checks near the start of the day cycle.
Crew moraleThis score does not give the positive-tie crew morale bonus.
Leaving with a friendThis score is below the 50 needed to leave in solidarity with a quitting crewmate.
When the other worker diesA witnessed death can give a painful memory. Its base intensity rises with the relationship score. Other memories and traits still affect the final mood.
Remembered historyEach tie keeps up to 6 history marks and 8 recent relationship events. Adding more can remove the oldest. Losing a required history mark can change the label even when the score stays the same.
Finding the tiesChoose View biography for a worker. Closest lists up to 5 living ties at scores of 35 or more. Wary of lists up to 3 at -25 or less. Departed lists up to 3 ties to workers outside the current roster. Other ties can exist without appearing in those groups.

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