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Wolf Pack Raid
Attempts to bring in 3 to 6 hostile wolves. Narrator levels 3 to 5 use Wolves, 6 or 7 use Shadow Wolves and 8 to 10 use Dire Wolves.
| Availability | Adventure. New events begin on the overworld. These events do not run in Wilds. |
|---|---|
| Category | Danger |
| Minimum narrator progress level | 3 of 10. This is separate from character level. |
| Time | Night |
| Eligible biomes | Forest, Glade, Plains, Taiga, Tundra, Mountain, Snow Peak, Arctic |
| Town restriction | Cannot begin inside a town footprint or when the settlement buffer test finds one nearby. Wild creature placement also refuses town ground. |
| Safe Homeland | In the full game, cannot begin within the Safe Homeland around the world origin or your home |
| Sea | Cannot begin while sailing or standing in deep water |
| Starting cooldown | 375 to 624 overworld turns, counted down in 50-turn checks. This is not a promised repeat interval. |
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