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Wisp Lure
Attempts to create three harmless Marsh-wisps leading towards a point about 15 tiles away. There is a 50% chance of equipment there and a 50% chance of a provoked Bog Wraith. The equipment roll uses Uncommon and Rare weights of 60 and 40, at area level 2 or half your narrator progress level rounded down plus 1, whichever is higher. Only the wisps leave when the event expires.
| Availability | Adventure. New events begin on the overworld. These events do not run in Wilds. |
|---|---|
| Category | Arcane |
| Minimum narrator progress level | 3 of 10. This is separate from character level. |
| Time | Night |
| Eligible biomes | Wetland |
| Sea | Cannot begin while sailing or standing in deep water |
| Starting cooldown | 1050 to 1749 overworld turns, counted down in 50-turn checks. This is not a promised repeat interval. |
| Initial timer | 120 turns. Event cleanup is checked every 50 turns. |
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