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The Dimming

Temporarily makes the day behave as night. This is a sky event and can begin while you are sailing or swimming. It cannot first begin before 6 adventure days have passed, and successive Dimmings must be at least 12 days apart.

Reference
AvailabilityAdventure. New events begin on the overworld. These events do not run in Wilds.
CategoryArcane
Minimum narrator progress level4 of 10. This is separate from character level.
TimeDay
SeaCan begin while sailing or swimming, subject to its other requirements
Starting cooldown18000 to 29999 overworld turns, counted down in 50-turn checks. This is not a promised repeat interval.
Initial timer60 to 119 turns. Event cleanup is checked every 50 turns.
Calendar limitsFirst possible after 6 adventure days. At least 12 days between starts.

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