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The Dimming
Temporarily makes the day behave as night. This is a sky event and can begin while you are sailing or swimming. It cannot first begin before 6 adventure days have passed, and successive Dimmings must be at least 12 days apart.
| Availability | Adventure. New events begin on the overworld. These events do not run in Wilds. |
|---|---|
| Category | Arcane |
| Minimum narrator progress level | 4 of 10. This is separate from character level. |
| Time | Day |
| Sea | Can begin while sailing or swimming, subject to its other requirements |
| Starting cooldown | 18000 to 29999 overworld turns, counted down in 50-turn checks. This is not a promised repeat interval. |
| Initial timer | 60 to 119 turns. Event cleanup is checked every 50 turns. |
| Calendar limits | First possible after 6 adventure days. At least 12 days between starts. |
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