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Shadow Incursion
Attempts to bring in 2 to 4 hostile creatures. Narrator levels 5 to 7 use Wraiths, level 8 uses Night Crawlers and 9 or 10 use Revenants. In a full game with active, uncured Souring, it also adds deep-incursion Souring pressure, up to the pressure cap.
| Availability | Adventure. New events begin on the overworld. These events do not run in Wilds. |
|---|---|
| Category | Danger |
| Minimum narrator progress level | 5 of 10. This is separate from character level. |
| Time | Night |
| Town restriction | Cannot begin inside a town footprint or when the settlement buffer test finds one nearby. Wild creature placement also refuses town ground. |
| Safe Homeland | In the full game, cannot begin within the Safe Homeland around the world origin or your home |
| Sea | Cannot begin while sailing or standing in deep water |
| Starting cooldown | 450 to 749 overworld turns, counted down in 50-turn checks. This is not a promised repeat interval. |
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