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Captured after defeat

Two or three eligible worn pieces with the highest listed item values are confiscated into the prison chest. The number is limited by how many eligible pieces you wear.

Reference
ModeWayfarer Adventure defeat. The Wilds, Permadeath, Hardcore and a fall in a trial use other defeat rules.
Rescue selectionA reaching faction rescuer has a final rescue score below minus 49. An eligible faction capture takes priority over a better rescue candidate. These are final scores after reputation and other rescue modifiers.
Base gold share50% before the recent-defeat multiplier and any repeat surcharge. The final loss is capped at 90%.
Gold on a fresh first defeat25% of the gold counted for the defeat, rounded down to whole gold after applying this percentage. Waystone distance does not increase the gold percentage.
Base sickness duration30 world turns before the recent-defeat multiplier, repeat surcharge and waystone-distance multiplier.
Sickness on a fresh first defeat15 turns beside the nearest attuned waystone found by the defeat search, up to 23 turns at 200 steps away or when none is found. These are horizontal and vertical steps in total.
Sickness strengthStarts at up to 1 less damage and 1 less armour in affected combat calculations. These penalties fade in whole steps. Damage stays at least 1 and armour at least 0. Sickness also reduces vision and speeds mortal hunger and thirst loss.
Worn equipmentTwo or three eligible worn pieces with the highest listed item values are confiscated into the prison chest. The number is limited by how many eligible pieces you wear.
Protected worn piecesCursed pieces are excluded. Rare and better pieces are excluded while the recent-defeat counter is below 5. Backpack Protect and Retain flags do not add protection to this worn-equipment selection.
Backpack searchOrdinary lockpicks and Master Lockpicks are also taken from your backpack into the prison chest. Protect and Retain do not stop this search. The ordinary capture search does not select a Bent Spoon.
Where you wakeA nearby settlement can imprison you in its stockade, or port prison for a defeat at sea. A dungeon death ejects you to the entrance instead of starting a new sentence. The landing search can move a non-prison wake to dry ground.
Health on waking30% of base maximum health, rounded down, with at least 1 health. Hunger and Thirst are filled. This does not add equipment bonuses to the health calculation.
Lost boatsYour current boat is lost if you are in it when defeated at sea. A spare boat in your backpack is outside this specific hull-loss check.
Recovering dropped gearEquipment left at a death site waits without a time limit. A dungeon pile is at its overworld entrance, with the floor recorded as a reminder. Confiscated gear goes to the prison chest instead.
Co-opEach present player receives their own gold, equipment and waking result. Capture becomes scavenging. The party shares the primary player’s resurrection sickness.

When recovery uses a waystone

The defeat search chooses an attuned location by distance to its recorded map position. When recovery uses that waystone, the landing search starts at the actual stone, or the settlement square if its stone position is unknown. Solid stones use clear neighbouring ground when available.

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