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Green Medicine (Herbalist)
Herbalist teaches herbs and healing. Harvest a wild plant
| Tutor | Herbalist. The person’s name and voice depend on the village’s guild. |
|---|---|
| Take the lesson | Teach me about wild plants. Accept it through the tutor’s conversation, then follow the current objective under Lessons. |
| Step 1 | Harvest a wild plant |
| Starter hand-out | None. Given when the lesson is accepted. |
| Hand-in gold | 8 gold. |
| Hand-in experience | 15 XP. |
| Hand-in items | Herb Curd |
| When the lesson is done | A recorded wild-plant harvest can satisfy this lesson when the host or a solo player accepts it. |
| Collect the reward | Finish the current steps, then speak with this tutor again. A completed objective is ready to hand in, and does not pay the reward by itself. Each lesson can be learned once for that character’s lesson record. |
| Shared games | Each player has their own lesson progress and rewards. A guest’s lesson does not use the party’s earlier construction or deed history to skip its opening step. |
| Receiving supplies | Items use the ordinary hand-over, so a full pack can spill them to the ground. Tools can ride in the tool roll below the pack. Gold goes to the acting character’s purse. Livestock is placed beside the giver. |
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