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First Blood (Drillmaster)
Drillmaster teaches fighting. Strike a training dummy
| Tutor | Drillmaster. The person’s name and voice depend on the village’s guild. |
|---|---|
| Take the lesson | Teach me to fight. Accept it through the tutor’s conversation, then follow the current objective under Lessons. |
| Step 1 | Strike a training dummy |
| Starter hand-out | Fresh Curd x2 Given when the lesson is accepted. |
| Hand-in gold | 10 gold. |
| Hand-in experience | 15 XP. |
| Hand-in items | Fresh Curd x2 |
| When the lesson is done | Defeating a creature can also satisfy this step. A training-dummy strike is the gentler route, and the dummy does not have to be destroyed. |
| Collect the reward | Finish the current steps, then speak with this tutor again. A completed objective is ready to hand in, and does not pay the reward by itself. Each lesson can be learned once for that character’s lesson record. |
| Shared games | Each player has their own lesson progress and rewards. A guest’s lesson does not use the party’s earlier construction or deed history to skip its opening step. |
| Receiving supplies | Items use the ordinary hand-over, so a full pack can spill them to the ground. Tools can ride in the tool roll below the pack. Gold goes to the acting character’s purse. Livestock is placed beside the giver. |
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