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A Line in the Water (Angler)
Angler teaches fishing. Catch a fish
| Tutor | Angler. The person’s name and voice depend on the village’s guild. |
|---|---|
| Take the lesson | Teach me to fish. Accept it through the tutor’s conversation, then follow the current objective under Lessons. |
| Step 1 | Catch a fish |
| Starter hand-out | Crude Rod, Worm Lure x3 Given when the lesson is accepted. |
| Hand-in gold | 8 gold. |
| Hand-in experience | 15 XP. |
| Hand-in items | Fly Lure x2 |
| When the lesson is done | A fish already recorded in the host or solo fishing journal can satisfy this lesson when accepted. The water pointer depends on what the actual shore search finds. |
| Collect the reward | Finish the current steps, then speak with this tutor again. A completed objective is ready to hand in, and does not pay the reward by itself. Each lesson can be learned once for that character’s lesson record. |
| Shared games | Each player has their own lesson progress and rewards. A guest’s lesson does not use the party’s earlier construction or deed history to skip its opening step. |
| Receiving supplies | Items use the ordinary hand-over, so a full pack can spill them to the ground. Tools can ride in the tool roll below the pack. Gold goes to the acting character’s purse. Livestock is placed beside the giver. |
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