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Trespassing

The default charge when the watch stops you for trespassing and no more serious crime is on that settlement’s ledger.

Reference
When recordedThe default charge when the watch stops you for trespassing and no more serious crime is on that settlement’s ledger.
Base fine15 gold before place kind and earlier convictions.
First village fine12 gold.
First town fine15 gold.
First fort fine18 gold under the fort pricing rule. This does not promise a particular fort can issue this charge.
First city fine20 gold.
Earlier convictionsEach earlier conviction recorded for that settlement adds 50% of the original place-adjusted fine before rounding. The fine stays between 5 and 250 gold. Surrender, refusal and settling held goods all increase this settlement counter.
Charge selectionThe watch uses the most serious current charge on the settlement ledger, ranked by base fine. The charge that fetched the watch can be less serious than the charge on the halt.
Surrender and custodyThis charge alone does not add a surrender prison sentence. Defeat capture and an arrest for missing clothing use separate entry rules.
If you surrenderThe watch takes up to the quoted fine from the stopped player’s purse and removes matching stolen goods from the backpack, Quick Bar and worn equipment. It clears this settlement’s current crime ledger and shared hostility, and lowers theft awareness by one stage.
If you refuseThe settlement counter rises, resisting is added to the ledger, the responders turn against the stopped player and shared settlement hostility is set to 400 turns. Refusal does not settle the earlier charges.
Party and historyThe stopped player pays and is searched. The settlement crime ledger and conviction counter are shared across the party. Paying does not restore faction standing or erase the separate personal memories of witnesses.

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