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Wild Thyme Seed

Plant this seed on a farm plot.

Reference
Grows intoWild Thyme
Planting on an Adventure farmConsumes 1 seed from the pack for each empty farm plot sown. Protect, Retain and an old full lock each prevent that stack being planted. Tree seeds use Plant Tree instead.
Growth with continuous water in Adventure60 world turns from a newly sown plot. These are ordinary Adventure figures. The Wilds stamps its own slower growth on new plantings.
Growth without water in Adventure119 to 120 world turns from a newly sown plot in uninterrupted dry conditions. Dry crops gain growth only on even world turns. Rain or a nearby water barrel speeds them up.
Farm harvest1 to 3 Wild Thyme from a ready plot, before the separate bonus-seed roll. Harvesting empties the plot. Clearing a withered crop returns nothing.
Seeds returned by a farm harvest60% chance to return seed of this same kind. A successful seed roll gives 2 seeds 25% of the time and 1 seed otherwise. This is separate from the produce yield.
Making this seed at a GerminatorA batch consumes 1 Wild Thyme and takes 40 world turns. Collect 2 to 3 Wild Thyme Seed when it finishes. A protected ingredient is refused. Retain alone does not prevent this ingredient being used.

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