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Field Mushroom Spore
Plant this seed on a farm plot.
| Grows into | Field Mushroom |
|---|---|
| Planting on an Adventure farm | Consumes 1 seed from the pack for each empty farm plot sown. Protect, Retain and an old full lock each prevent that stack being planted. Tree seeds use Plant Tree instead. |
| Growth with continuous water in Adventure | 60 world turns from a newly sown plot. These are ordinary Adventure figures. The Wilds stamps its own slower growth on new plantings. |
| Growth without water in Adventure | 119 to 120 world turns from a newly sown plot in uninterrupted dry conditions. Dry crops gain growth only on even world turns. Rain or a nearby water barrel speeds them up. |
| Farm harvest | 1 to 3 Field Mushroom from a ready plot, before the separate bonus-seed roll. Harvesting empties the plot. Clearing a withered crop returns nothing. |
| Seeds returned by a farm harvest | 60% chance to return seed of this same kind. A successful seed roll gives 2 seeds 25% of the time and 1 seed otherwise. This is separate from the produce yield. |
| Making this seed at a Germinator | A batch consumes 1 Field Mushroom and takes 40 world turns. Collect 2 to 3 Field Mushroom Spore when it finishes. A protected ingredient is refused. Retain alone does not prevent this ingredient being used. |
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