Levels, upgrades and perks
Adventure level-ups add 2 to your base maximum health. Levels up to 60 also grant an attunement choice. You can keep levelling to 100, but levels above 60 do not grant more ordinary attunement choices.
Discipline upgrades and perks are separate choices. Upgrades build your discipline and branch. Perks have their own stack counts and can depend on your recent activity, faction standing and progress.
Two picks in the same branch commit that discipline to the branch. Four picks in that branch unlock its keystone.
XP earned from level 60 onwards also fills the Reserve Mark bar. Every 20,000 XP earns a mark. Recasting a perk needs a Reserve Mark and gold. It replaces one stack with a different perk of the same rarity.
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