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Fishing

Equip a rod and cast into water. When a fish bites, use Pull, Hold and Slack to manage the line. Fill the catch progress before the fish escapes. Tension at either end of the scale loses the fish, as does running out of turns.

Where and when you cast changes what can bite. Fish have biome, freshwater or saltwater, depth, time and distance requirements. Some legendary fish only appear in particular seasons. Lures, weather, the moon and local fish stock change the chances within the eligible catch pool.

If you keep fishing the same stretch of water, its stock falls and later recovers with time. Rare fish become less likely in depleted water. Moving between fishing spots gives them time to recover.

Fishing skill improves the progress you make while reeling. Level 5 gives you one more reel turn and level 10 gives you two. Repeated catches of a species give less catch experience after five and fifteen catches, so trying new species helps.

Automatic waiting stops at a bite, when you take damage or when you open a panel. A visible hostile stops it when it is on screen, within your travel warning distance or hunting you. Low hunger or thirst also stops it in an ordinary Adventure run. Vampires check blood instead. You still need to handle the fish once it bites.

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