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Patrol
| Mode | Fortress with squads. Squads require the forge and armoury and Direct defense. |
|---|---|
| Map selection | Two to eight explored walkable waypoints. The Patrol an area tool makes the corners of the marked area into a loop. |
| What it does | Walks the waypoints in order and loops back to the first. Eligible raiders are within 6 tiles of the current waypoint, adding horizontal and vertical distance on the same level. |
| Combat and training | Soldiers may chase an eligible target, then return to their patrol. |
| When it applies | A standing order is active while the squad is drafted or scheduled for duty. Stand down explicitly cancels active duty. Soldiers away on a march or expedition do not receive a home squad order. |
| Squad limits | Up to 6 squads with up to 8 living home settlers in each. A settler cannot join two squads. The membership roll can retain a soldier who later travels away. |
| Gear collection | Members normally fetch uniform pieces and ammunition while off duty or assigned to Train. A non-drafted trainee fetching gear can temporarily have no member defence order. No equipment is created by an order. |
| Needs | Ordinary urgent needs, exhaustion and care still matter. A squad order is separate from a promise that every member can act right now. |
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