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Recovery time
An entry in a settler’s life story. The event records what happened, while memories and current circumstances govern lasting feelings.
| Mode | Fortress with life stories enabled. |
|---|---|
| Life group | Feelings |
| When recorded | Stress reaches its breaking point and the settler begins recovery time. |
| What it means | Recovery can last up to 6 in-game hours. It can finish after 2 hours if morale is at least 45. Afterwards the settler cannot begin another recovery time for one day. Food, exhaustion and militia can still take precedence. |
| Reading the event | Open Settlers, select the person and open Life. Why follows a recorded cause. What followed shows events directly linked to it. The entry can also appear in the lives of the other people involved or recorded as witnesses. |
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