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Recovery time

Example: Began recovery time

An entry in a settler’s life story. The event records what happened, while memories and current circumstances govern lasting feelings.

Reference
ModeFortress with life stories enabled.
Life groupFeelings
When recordedStress reaches its breaking point and the settler begins recovery time.
What it meansRecovery can last up to 6 in-game hours. It can finish after 2 hours if morale is at least 45. Afterwards the settler cannot begin another recovery time for one day. Food, exhaustion and militia can still take precedence.
Reading the eventOpen Settlers, select the person and open Life. Why follows a recorded cause. What followed shows events directly linked to it. The entry can also appear in the lives of the other people involved or recorded as witnesses.

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