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Train at position
| Mode | Fortress with Direct defense. |
|---|---|
| What it does | Moves to a chosen position and trains there when no eligible raider is selected. Gains 1 combat experience every 2 in-game hours, up to 100 experience, combat level 5. This is training in place, separate from squad practice at barracks furniture. |
| Where you can order it | One explored walkable tile. Combat equipment must be enabled. |
| Selection limit | Select 1 to 32 living defenders, without duplicates. At most 32 individual defence orders can be active through this command. Squad members take orders from Military. |
| Civilian settings | Orders ignore civilian labour priorities and Areas, while preserving those settings. They grant no equipment. |
| Needs and care | Hunger, thirst, exhaustion, incapacity and active treatment can interrupt the order. An order can remain recorded while its owner receives care. |
| Blocked routes | An accepted order with no route stays blocked and retries after 4 in-game hours. Clearing the route does not instantly move the settler while time is paused. |
| Standing down | Cancels the direct order and returns the settler to care, Areas and timetable. Their militia-duty setting remains. |
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