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Total War warband
| War heat | Total War |
|---|---|
| Group size | Aims for 4 to 6 members, with each whole count equally likely. Placement can leave fewer. |
| Ordinary member | 50 health and 15 ordinary melee damage. Title: Soldier. |
| Vanguard | At Total War, the last planned member has a 60% chance to be a Vanguard with 74 health and 19 ordinary melee damage. This replaces that member rather than adding another. Blocked placement can omit it. |
| Detection and patrol | Normal vision 10. The route follows nearby roads when available. A fight can draw a member away from that route. |
| Fighting behaviour | Faction and alliance standing govern its hostility towards you. It can also fight hostile creatures and field soldiers of an opposing non-independent alliance. A soldier already engaged beside a foe can keep fighting that foe instead of changing to a more distant player. |
| Fixed starting body | This warband factory uses the listed starting health and damage without the separate frontier military scaling used by ordinary road patrols and cave garrisons. |
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