Wiki preview
Skirmish warband
| War heat | Skirmish |
|---|---|
| Group size | Aims for 2 to 3 members, with each whole count equally likely. Placement can leave fewer. |
| Ordinary member | 28 health and 8 ordinary melee damage. Title: Skirmisher. |
| Detection and patrol | Normal vision 10. The route follows nearby roads when available. A fight can draw a member away from that route. |
| Fighting behaviour | Faction and alliance standing govern its hostility towards you. It can also fight hostile creatures and field soldiers of an opposing non-independent alliance. A soldier already engaged beside a foe can keep fighting that foe instead of changing to a more distant player. |
| Fixed starting body | This warband factory uses the listed starting health and damage without the separate frontier military scaling used by ordinary road patrols and cave garrisons. |
Help improve this page
Found a mistake or something missing? Send it to Tim for review.
