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Skirmish warband

Thymerock example. Appearance varies.
Reference
War heatSkirmish
Group sizeAims for 2 to 3 members, with each whole count equally likely. Placement can leave fewer.
Ordinary member28 health and 8 ordinary melee damage. Title: Skirmisher.
Detection and patrolNormal vision 10. The route follows nearby roads when available. A fight can draw a member away from that route.
Fighting behaviourFaction and alliance standing govern its hostility towards you. It can also fight hostile creatures and field soldiers of an opposing non-independent alliance. A soldier already engaged beside a foe can keep fighting that foe instead of changing to a more distant player.
Fixed starting bodyThis warband factory uses the listed starting health and damage without the separate frontier military scaling used by ordinary road patrols and cave garrisons.

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