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Prize cave garrison
| Where it appears | A faction-owned prize cheese cave can receive its initial garrison while still undisturbed. A cave already claimed by a faction or already holding living guards skips this fresh placement. |
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| Group size | Aims for cave content tier plus 1 guards, with a minimum of 2 and a maximum of 4. Blocked floor can leave fewer. |
| Starting stat bands | The cave content tier selects its guard band, clamped from 1 to 4. Band 1: 18 health and 5 damage. Band 2: 25 health and 7 damage. Band 3: 35 health and 10 damage. Band 4: 45 health and 13 damage. |
| Frontier strength | The cave entrance's overworld danger tier scales health and damage. The interior's local floor coordinates do not set this danger tier. |
| Posted position | Each guard begins with its own post as its only waypoint. It can leave that post to fight. This is a posted cave force, rather than an ordinary road patrol. |
| Fighting behaviour | Faction and alliance standing govern hostility towards you. These guards can also engage nearby hostile creatures. The Diplomat's Crown can suppress unprovoked standing-based hostility for a posted cave guard, while an ordinary road patrol keeps its standing-based hostility. |
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