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Patrol Vampire Hunter

Thymerock example. Appearance varies.
Reference
Joining a patrolAfter an eligible road patrol attempt, there is a 20% attachment roll if another Vampire Hunter is already present and at least one party member is a vampire.
Starting attributes40 health, 8 ordinary melee damage, 4 armour and speed 1 before local frontier scaling.
Hunting vampiresBegins hunting when the character whose creature turn is running is a vampire within 12 tiles, including diagonals. This detection does not check line of sight, so walls do not stop it.
Losing the signalAfter losing the vampire signal, it gives up on its fifth hunter action without that signal. Until then it can keep chasing and striking the current turn character, including a mortal party member.
Vampire damageIts ordinary melee damage gains 50% against a vampire, rounded to the nearest whole point before defence.
Frontier strengthLocal danger tier increases health, melee damage and its existing armour. Its special 12-tile detection radius stays the same.

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