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Frontier bandit band
| Where it appears | Can appear near an alliance border once war heat reaches Skirmish. The caller checks every 23 world turns, then makes an 8% attempt roll. Its anchor must be unseen. |
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| Group size | Aims for 2 or 3 members with equal chance. Ground can leave fewer. |
| Member body draw | Each member has a 40% chance to use the scout body: 5 health, 2 melee damage and speed 2. Otherwise it uses the bandit body: 8 health, 3 melee damage and speed 1. |
| Fighting behaviour | Uses ordinary aggressive creature behaviour towards the player. Faction standing does not make this band friendly. These are field bandits, with no homestead structure attack field or raider flag. |
| Retreat | A scout-body bandit tries to flee at 40% health or less. A bandit-body member tries to flee at 20% or less. |
| Strength and appearance | This factory uses the fixed starting body values rather than frontier military scaling. Both body draws use the Frontier Bandit name and the same bandit appearance key. |
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