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Wraith
A remnant formed when the deep cultures meet a dying body.
| Encounter | Overworld wildlife |
|---|---|
| Overworld Wildlife base | 10 health, 3 melee attack damage. |
| Overworld Wildlife awareness | 7 tile base detection range and 14 tile pursuit range. Can sense you through walls and darkness, but can lose direct contact even while you remain in range. |
| Overworld Wildlife movement | Can move diagonally and sometimes wanders during pursuit. |
| Overworld Wildlife passage | Can pass through natural obstacles. Built walls, closed structural barriers, sanctuary ground and deep water can still block it. |
| Overworld Wildlife spell damage taken | Heat: 125% of ordinary damage. Rot: 50% of ordinary damage. |
| Overworld Wildlife status immunity | Curdled, Fermented |
| Overworld Wildlife bloodless | Lifesteal cannot heal you from this creature. |
| Regional ecology group | Hostile. This group changes the creature's relative spawn weight in the overworld. It does not change its combat behaviour. |
| Overworld Wildlife item drop 1 | 1 Bone. 40% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground. |
| Overworld Wildlife item drop 2 | 1 Crystal Shard. 15% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground. |
| Overworld Wildlife item drop 3 | 1 Nightshade Essence. 5% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground. |
| Separate trophy roll | Grave Silver: 2% base chance. Item Find can increase this chance up to twice its base. It can drop alongside ordinary loot. |
Reading these numbers
These are base creature values. Area difficulty and dungeon floor can increase health and attack damage. Armour, spell resistance, statuses and your own defences can change the damage of a hit. Different encounters can use different versions of the same creature.
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