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Venomfang
An ambush predator with slow-acting poison.
| Encounter | Dungeon or boss encounter |
|---|---|
| Jungle Dungeon base | 8 health, 4 melee attack damage. |
| Jungle Dungeon awareness | 3 tile base detection range and 10 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection. |
| Jungle Dungeon movement | Can move diagonally and can wait for its target to approach. |
| Jungle Dungeon first encounter | Starts asleep. Disturbing or attacking it can wake it. |
| Jungle Dungeon spell damage taken | Cold: 125% of ordinary damage. Rot: 75% of ordinary damage. |
| Jungle Dungeon item drop 1 | 1 Fang. 50% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground. |
| Jungle Dungeon item drop 2 | 1 Venom Sac. 30% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground. |
| Jungle Dungeon opening strike | When hunting without being Smoked, its first adjacent strike gains a 50% damage bonus, rounded to the nearest whole point. The bonus is spent when it attempts that first strike, even if you dodge or block it. |
Reading these numbers
These are base creature values. Area difficulty and dungeon floor can increase health and attack damage. Armour, spell resistance, statuses and your own defences can change the damage of a hit. Different encounters can use different versions of the same creature.
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