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The White Hart

A rare Adventure sighting with its own home territory and behaviour.

Reference
EncounterMythic overworld sighting
Rare encounterMythic overworld sighting
Mythic starting attributes24 health, 0 ordinary melee damage stat and speed 1. Distance and danger tier do not increase these base values. A local safe-zone effect can reduce a hostile creature's health and damage.
Sighting conditionsIn Forest, Glade, by day or night, within its world-specific home territory. The ordinary mythic sighting route is absent from The Wilds and the demo.
Base sighting roll1.4% when its own eligible spawn roll is reached. Earlier eligible mythics are checked first, so this is not a chance per turn. A new sighting attempt of this kind is blocked while one is still present and for 2000 turns after its last spawn.
Guiding movementCan walk towards the nearest undiscovered non-sanctuary site found by its search, provided that site is more than 40 horizontal and vertical steps away. Without a target it wanders. It disappears after 16 of its own actions, or sooner when it comes within 1 tile of that target.
Death drop: White Hart Pelt1 White Hart Pelt. Base chance: 100% before Item Find. Each listed drop rolls separately.

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