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The White Hart
A rare Adventure sighting with its own home territory and behaviour.
| Encounter | Mythic overworld sighting |
|---|---|
| Rare encounter | Mythic overworld sighting |
| Mythic starting attributes | 24 health, 0 ordinary melee damage stat and speed 1. Distance and danger tier do not increase these base values. A local safe-zone effect can reduce a hostile creature's health and damage. |
| Sighting conditions | In Forest, Glade, by day or night, within its world-specific home territory. The ordinary mythic sighting route is absent from The Wilds and the demo. |
| Base sighting roll | 1.4% when its own eligible spawn roll is reached. Earlier eligible mythics are checked first, so this is not a chance per turn. A new sighting attempt of this kind is blocked while one is still present and for 2000 turns after its last spawn. |
| Guiding movement | Can walk towards the nearest undiscovered non-sanctuary site found by its search, provided that site is more than 40 horizontal and vertical steps away. Without a target it wanders. It disappears after 16 of its own actions, or sooner when it comes within 1 tile of that target. |
| Death drop: White Hart Pelt | 1 White Hart Pelt. Base chance: 100% before Item Find. Each listed drop rolls separately. |
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