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The Seated One

A person whose transformation into living crystal stopped before it was complete.

Reference
EncounterOverworld wildlife
Dungeon door behaviourCan open shut dungeon doors. Companion, livestock and aquatic forms cannot.
Overworld Wildlife base14 health, 3 melee attack damage.
Overworld Wildlife awareness4 tile base detection range and 6 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection.
Overworld Wildlife movementMoves north, south, east and west. It cannot take a diagonal step.
Overworld Wildlife first encounterStarts asleep. Disturbing or attacking it can wake it.
Overworld Wildlife spell damage takenForce: 150% of ordinary damage. Control: 50% of ordinary damage.
Overworld Wildlife status immunityCurdled, Fermented
Overworld Wildlife bloodlessLifesteal cannot heal you from this creature.
Rocky Dungeon base14 health, 3 melee attack damage.
Rocky Dungeon awareness4 tile base detection range and 8 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection.
Rocky Dungeon movementMoves north, south, east and west. It cannot take a diagonal step.
Rocky Dungeon first encounterStarts asleep. Disturbing or attacking it can wake it.
Rocky Dungeon spell damage takenForce: 150% of ordinary damage. Control: 50% of ordinary damage.
Rocky Dungeon status immunityCurdled, Fermented
Rocky Dungeon bloodlessLifesteal cannot heal you from this creature.
Mineral Dungeon base14 health, 3 melee attack damage.
Mineral Dungeon awareness4 tile base detection range and 8 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection.
Mineral Dungeon movementMoves north, south, east and west. It cannot take a diagonal step.
Mineral Dungeon first encounterStarts asleep. Disturbing or attacking it can wake it.
Mineral Dungeon spell damage takenForce: 150% of ordinary damage. Control: 50% of ordinary damage.
Mineral Dungeon status immunityCurdled, Fermented
Mineral Dungeon bloodlessLifesteal cannot heal you from this creature.
Overworld Wildlife item drop 11 Crystal Shard. 25% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground.
Rocky Dungeon item drop 11 Crystal Shard. 25% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground.
Mineral Dungeon item drop 11 Crystal Shard. 25% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground.
Separate trophy rollRunic Chip: 2.5% base chance. Item Find can increase this chance up to twice its base. It can drop alongside ordinary loot.
Further reference details with spoilers
Further reference details
Undermaw Dungeon base14 health, 3 melee attack damage.
Undermaw Dungeon awareness4 tile base detection range and 8 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection.
Undermaw Dungeon movementMoves north, south, east and west. It cannot take a diagonal step.
Undermaw Dungeon first encounterStarts asleep. Disturbing or attacking it can wake it.
Undermaw Dungeon spell damage takenForce: 150% of ordinary damage. Control: 50% of ordinary damage.
Undermaw Dungeon status immunityCurdled, Fermented
Undermaw Dungeon bloodlessLifesteal cannot heal you from this creature.
Sunken Library Dungeon Boss base58 health, 7 melee attack damage.
Sunken Library Dungeon Boss nameThe Archivist Who Stayed
Sunken Library Dungeon Boss awareness4 tile base detection range and 8 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection.
Sunken Library Dungeon Boss movementMoves north, south, east and west. It cannot take a diagonal step.
Sunken Library Dungeon Boss first encounterStarts asleep. Disturbing or attacking it can wake it.
Sunken Library Dungeon Boss spell damage takenForce: 150% of ordinary damage. Control: 50% of ordinary damage.
Sunken Library Dungeon Boss status immunityCurdled, Fermented
Sunken Library Dungeon Boss bloodlessLifesteal cannot heal you from this creature.
Sealed Halls Dungeon Boss base58 health, 7 melee attack damage.
Sealed Halls Dungeon Boss nameThe Affineur Who Stayed
Sealed Halls Dungeon Boss awareness4 tile base detection range and 8 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection.
Sealed Halls Dungeon Boss movementMoves north, south, east and west. It cannot take a diagonal step.
Sealed Halls Dungeon Boss first encounterStarts asleep. Disturbing or attacking it can wake it.
Sealed Halls Dungeon Boss spell damage takenForce: 150% of ordinary damage. Control: 50% of ordinary damage.
Sealed Halls Dungeon Boss status immunityCurdled, Fermented
Sealed Halls Dungeon Boss bloodlessLifesteal cannot heal you from this creature.
Undermaw Dungeon item drop 11 Crystal Shard. 25% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground.

Reading these numbers

These are base creature values. Area difficulty and dungeon floor can increase health and attack damage. Armour, spell resistance, statuses and your own defences can change the damage of a hit. Different encounters can use different versions of the same creature.

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