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The Seated One
A person whose transformation into living crystal stopped before it was complete.
| Encounter | Overworld wildlife |
|---|---|
| Dungeon door behaviour | Can open shut dungeon doors. Companion, livestock and aquatic forms cannot. |
| Overworld Wildlife base | 14 health, 3 melee attack damage. |
| Overworld Wildlife awareness | 4 tile base detection range and 6 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection. |
| Overworld Wildlife movement | Moves north, south, east and west. It cannot take a diagonal step. |
| Overworld Wildlife first encounter | Starts asleep. Disturbing or attacking it can wake it. |
| Overworld Wildlife spell damage taken | Force: 150% of ordinary damage. Control: 50% of ordinary damage. |
| Overworld Wildlife status immunity | Curdled, Fermented |
| Overworld Wildlife bloodless | Lifesteal cannot heal you from this creature. |
| Rocky Dungeon base | 14 health, 3 melee attack damage. |
| Rocky Dungeon awareness | 4 tile base detection range and 8 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection. |
| Rocky Dungeon movement | Moves north, south, east and west. It cannot take a diagonal step. |
| Rocky Dungeon first encounter | Starts asleep. Disturbing or attacking it can wake it. |
| Rocky Dungeon spell damage taken | Force: 150% of ordinary damage. Control: 50% of ordinary damage. |
| Rocky Dungeon status immunity | Curdled, Fermented |
| Rocky Dungeon bloodless | Lifesteal cannot heal you from this creature. |
| Mineral Dungeon base | 14 health, 3 melee attack damage. |
| Mineral Dungeon awareness | 4 tile base detection range and 8 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection. |
| Mineral Dungeon movement | Moves north, south, east and west. It cannot take a diagonal step. |
| Mineral Dungeon first encounter | Starts asleep. Disturbing or attacking it can wake it. |
| Mineral Dungeon spell damage taken | Force: 150% of ordinary damage. Control: 50% of ordinary damage. |
| Mineral Dungeon status immunity | Curdled, Fermented |
| Mineral Dungeon bloodless | Lifesteal cannot heal you from this creature. |
| Overworld Wildlife item drop 1 | 1 Crystal Shard. 25% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground. |
| Rocky Dungeon item drop 1 | 1 Crystal Shard. 25% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground. |
| Mineral Dungeon item drop 1 | 1 Crystal Shard. 25% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground. |
| Separate trophy roll | Runic Chip: 2.5% base chance. Item Find can increase this chance up to twice its base. It can drop alongside ordinary loot. |
Further reference details with spoilers
| Undermaw Dungeon base | 14 health, 3 melee attack damage. |
|---|---|
| Undermaw Dungeon awareness | 4 tile base detection range and 8 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection. |
| Undermaw Dungeon movement | Moves north, south, east and west. It cannot take a diagonal step. |
| Undermaw Dungeon first encounter | Starts asleep. Disturbing or attacking it can wake it. |
| Undermaw Dungeon spell damage taken | Force: 150% of ordinary damage. Control: 50% of ordinary damage. |
| Undermaw Dungeon status immunity | Curdled, Fermented |
| Undermaw Dungeon bloodless | Lifesteal cannot heal you from this creature. |
| Sunken Library Dungeon Boss base | 58 health, 7 melee attack damage. |
| Sunken Library Dungeon Boss name | The Archivist Who Stayed |
| Sunken Library Dungeon Boss awareness | 4 tile base detection range and 8 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection. |
| Sunken Library Dungeon Boss movement | Moves north, south, east and west. It cannot take a diagonal step. |
| Sunken Library Dungeon Boss first encounter | Starts asleep. Disturbing or attacking it can wake it. |
| Sunken Library Dungeon Boss spell damage taken | Force: 150% of ordinary damage. Control: 50% of ordinary damage. |
| Sunken Library Dungeon Boss status immunity | Curdled, Fermented |
| Sunken Library Dungeon Boss bloodless | Lifesteal cannot heal you from this creature. |
| Sealed Halls Dungeon Boss base | 58 health, 7 melee attack damage. |
| Sealed Halls Dungeon Boss name | The Affineur Who Stayed |
| Sealed Halls Dungeon Boss awareness | 4 tile base detection range and 8 tile pursuit range. Uses sight. Walls, darkness and concealment can affect detection. |
| Sealed Halls Dungeon Boss movement | Moves north, south, east and west. It cannot take a diagonal step. |
| Sealed Halls Dungeon Boss first encounter | Starts asleep. Disturbing or attacking it can wake it. |
| Sealed Halls Dungeon Boss spell damage taken | Force: 150% of ordinary damage. Control: 50% of ordinary damage. |
| Sealed Halls Dungeon Boss status immunity | Curdled, Fermented |
| Sealed Halls Dungeon Boss bloodless | Lifesteal cannot heal you from this creature. |
| Undermaw Dungeon item drop 1 | 1 Crystal Shard. 25% base chance before Item Find. This describes the ordinary Adventure loot path. Delivery and loot filters can leave the item on the ground. |
Reading these numbers
These are base creature values. Area difficulty and dungeon floor can increase health and attack damage. Armour, spell resistance, statuses and your own defences can change the damage of a hit. Different encounters can use different versions of the same creature.
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