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The Pale Wanderer
A rare Adventure sighting with its own home territory and behaviour.
| Encounter | Mythic overworld sighting |
|---|---|
| Rare encounter | Mythic overworld sighting |
| Mythic starting attributes | 1 health, 0 ordinary melee damage stat and speed 1. Distance and danger tier do not increase these base values. A local safe-zone effect can reduce a hostile creature's health and damage. |
| Sighting conditions | In Plains, Tundra, Taiga, Forest, Savanna, at night, within its world-specific home territory. The sighting also needs at least 120 horizontal and vertical steps from home. The ordinary mythic sighting route is absent from The Wilds and the demo. |
| Base sighting roll | 1.2% when its own eligible spawn roll is reached. Earlier eligible mythics are checked first, so this is not a chance per turn. A new sighting attempt of this kind is blocked while one is still present and for 2000 turns after its last spawn. |
| Approaching the figure | Watches without moving. It disappears as soon as you come within 3 tiles, including diagonals. |
| Departure trace | 100% chance to leave 1 Pale Residue on the ground when its sighting behaviour makes it disappear. This is a departure reward, separate from killing it. |
| Bloodless | Lifesteal cannot heal you from this creature. |
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